Programming is a personal passion of mine, and always love to learn new languages for a variety of practical applications. As well as having five years experience developing web applications with the LAMP stack, I design and create computer games using C# and Unity.
Game Dev Technologies: Unity, Visual Studio, Git, GitHub, FMOD, Backtrace and MonoDevelop.
Web Dev Technologies: PHPStorm, Laravel, Visual Code, Composer, Docker, Apache, MySQL, Bootstrap, Craft CMS, Flutter and Twig.
Founder/Game Developer
Bubblehead Game Dev
From July 2023 to Current
Web Developer
Freelance
From October 2019 to Current
Senior Developer
Reactor15
From December 2022 to May 2023
Software Developer
Wilton Bradley
From August 2020 to March 2021
Software Engineer
Equinox IPMS
From March 2017 to January 2020
2:1
Bachelor of Science
Audio and Music Technology
2:1
Bachelor of Science
Audio and Music Technology
Other
Game development tuition platform, including information and updates on my own games. Tutorials feature easy-to-follow images and code snippets of commonly created features in games in to help facilitate learning. Subjects primarily revolve around Unity, however some tutorials cover topics such as audio engines, data manipulation, common C# functions and lots more.
Built using Craft CMS, a PHP framework using Twig and MySQL. Bubblehead Game Dev is a content driven platform.
Tools used:
Cyberpunk styled combat racing game featuring explosive action. A solo project, the game has been designed, built and crafted from the ground up.
Built in C# and Unity. 3D Model assets created with Blender and painted in ArmorPaint. 2D textures and sprites including iconography created with Affinity Designer. Audio designed and integrated using FMOD and Cubase 9.5.
Tools used:
Command robotic armies! Create your own custom units from unlockable platform and weapon types as you research new technologies. Tactical gameplay requires outwitting and countering your opponents moves. React, fortify and support your units on the field to capture ground. Infiltrate and destroy your opponents base to protect your planets!
Built in C# and Unity. 3D low-poly styled assets created with Blender and textured in a PSX pixel style with ArmorPaint. Affinity Designer was used to create UI icons and graphics. FMOD and Cubase 9.5 was used to create and mix audio.
Tools used:
Origins
Computer Game (PC)
Super top-secret prototype for an upcoming Real-Time Strategy game focused on resource gathering, environmental protection, diplomacy and base building. Features real-time fauna growth and interaction, and a unique customisable unit builder.
Built in C# and Unity. Assets created with Blender and Affinity Designer.
Tools used: