Programming is a personal passion of mine, and always love to learn new languages for a variety of practical applications. As well as having five years experience developing web applications with the LAMP stack, I design and create computer games using C# and Unity.
Technologies I use include: Unity, PHPStorm, Visual Studio, Atom, Git, GitHub, Stash, Notion, Composer, Vagrant, VirtualBox, Apache, MySQL, Bootstrap, Slim, Twig, MonoDevelop and Laravel.
Senior Developer
Reactor15
From December 2022 to Current
Founder/Game Developer
Bubblehead Studios
From March 2021 to Current
Software Developer
Wilton Bradley
From August 2020 to March 2021
Web Developer
Freelance
From October 2019 to Current
Software Engineer
Equinox IPMS
From Mar 2017 to Jan 2020
2:1
Bachelor of Science
Audio and Music Technology
Triple Distinction
BTEC National Diploma
Sound Engineering
and Creative Music Technology
dBs Music recently wrote an Alumni Focus about me! Have a read here!
Other
Computer Game
Cyberpunk styled combat racing game featuring explosive action.
A solo project, the game has been designed, built and crafted from the ground up.
Built in C# and Unity. Assets created with Blender, GIMP, Affinity Designer, FMOD and Cubase 9.5.
Tools used:
Website
Featuring press kits, trailers, screenshots and a bit about the company itself. Responsive design with plenty of soft, subtle animations.
Built with a bespoke framework, based around PHP, Slim, Twig and SASS. Modular template design from 'blocks'.
Tools used:
Website
Phaseshift news, change logs and game information. Striking 80's neon styling, with backend utilities to help efficiently keep change logs.
LAMP stack centered, powered by the PHP framework Slim. Uses a MySQL database to store account information that enabled access to pre-alpha test builds.
Tools used:
Website
Scholarly Solutions in Education and Academic Publishing. Lev Academic offers publishing, content management, writing, marketing, and auxiliary support services in the fields of Academic Publishing and Education.
Site built using HTML, CSS, JavaScript, jQuery and PHP.
Tools used:
Origins
Computer Game (Pre-Alpha)
Super top-secret prototype for an upcoming Real-Time Strategy game focused on resource gathering, environmental protection, diplomacy and base building. Features real-time fauna growth and interaction, and a unique customisable unit builder.
Built in C# and Unity. Assets created with Blender and GIMP..
Tools used:
Computer Game (Pre-Alpha)
A mobile first strategy/tower defence game. Game loop centered around creating specialised units to expose opponents weak spots, combat tactics to capture and control ground to eventually destroy the enemy base.
Built in C# and Unity. Assets created with Blender, GIMP, Affinity Designer, FMOD and Cubase 9.5.
Tools used: