Programming is a personal passion of mine, and always love to learn new languages for a variety of practical applications. As well as having four years experience with the LAMP stack in a professional capacity, in my own time I design and write my own computer games using C# and the Unity Game Engine.
Technologies I use include: PHPStorm, Visual Studio, Atom, Git, GitHub, Stash, Notion, Composer, Vagrant, VirtualBox, Apache, MySQL, Bootstrap, Slim, Twig, MonoDevelop, Laravel and Unity.
Founder/Game Developer
Bubblehead Studios
From March 2021 to Present
(1 years and 4 months)
Software Developer
Wilton Bradley
From August 2020 to March 2021
(0 years and 8 months)
Web Developer
Freelance
From Oct 2019 to Present
(2 years and 10 months)
Software Engineer
Equinox by Work AnyWare
From Mar 2017 to Jan 2020
(2 years and 10 months)
2:1
Bachelor of Science
Audio and Music Technology
Triple Distinction
BTEC National Diploma
Sound Engineering
and Creative Music Technology
dBs Music recently wrote an Alumni Focus about me! Have a read here!
Other
Computer Game
Cyberpunk styled combat racing game featuring explosive action.
A solo project, the game has been designed, built
and crafted from the ground up.
Built in C# and Unity. Assets created with Blender, GIMP, Affinity Designer, FMOD and Cubase 9.5.
Steam Website YouTube Discord
Website
Phaseshift news and change logs, with a bit about
the game itself. Striking 80's neon styling, with backend
utilities to help efficiently keep change logs.
LAMP stack centered, powered by the PHP framework Slim. Uses a MySQL database to store account information that enabled access to pre-alpha test builds.
Website YouTube Twitter InstagramRTS Prototype
Computer Game
Super top-secret prototype for an upcoming Real-Time Strategy
game focused on resource gathering,
environmental protection, diplomacy and base building. Features real-time
fauna growth and interaction, and a unique customisable unit builder.
Built in C# and Unity. Assets created with Blender and GIMP.